immersive
ENvironments

TICKETS HERE

Interactive installations, created for project partners, will be on display at Treehouse NDSM. The students collaborated with partners such as Max Cooper, Watermuseum, Anima, the Faculty of Technology, This minor focuses on interactive installations that merge the digital and physical worlds. Throughout the semester, students explored light, sensors, audio, and projection techniques.  

They now conclude their minor with a final exhibition — an ode to creativity. In addition to the partner projects, over 25 personal projects will also be presented. The students have grown into true creative technologists—ready to take the next step into their internships. 

Location

Treehouse NDSM

T.T. Neveritaweg 55-57,

1033 WB Amsterdam

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roze
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Max Cooper Paradox Project I

– Raha, Mo, Wesley & Reuben

Fana
You walk into a room. The floor is alive , Persian tile patterns shifting and flowing like water under your feet. With every step, a small black void opens where you stand, then closes behind you as you move on. You leave no trace, only the moment of being there. At the end of the room there’s a mirror. Or what looks like one. As you get closer, you see the room reflected back , the patterns, the light, the people around you. Everything is there. Except you. The idea behind it: The piece comes from the Sufi concept of Fana, letting go of the self. We spend so much of our lives looking at our own reflection, real or imagined: how we appear, how we’re seen, the version of ourselves we carry around in our head. That image becomes a filter we place over everything, and the world gets smaller because of it. Fana asks: what if you set that down? What if you stopped looking for yourself in every surface? The paradox of the piece is simple , the mirror only shows you the world once you’re no longer in it. You have to disappear from the picture to actually see what’s there

Max Cooper Paradox Project II

– Loek, Lev & Mamush 

Transformation
An interactive audiovisual installation exploring paradox through motion, generative visuals, and impossible geometry. Visitors are invited to engage with a constantly transforming system where perception and reality do not always align.

AnimA 

– Nelly, Mariska & Tess

Tunnel of Self-perception
A lot of youth deal with self esteem issues. There’s a lot of way these issues can present. We wanted people to experience dealing with this, but also realise it does get better with the right coaching and support. So in collaboration with project AminA we made a tunnel of self-perception where you can experience this process.


Faculty of Technology
– Angel & Elif

City of Technology
We mapped everyday technological devices to different departments in technology faculties. The project is designed as a playful and informative website for students who are choosing their study paths. When a device is scanned, users see an AR-based visualization along with fun facts and information related to that field.

 

Watermuseum Project I
– Debora & Mart

Build a River
Shape the landscape and discover how water reacts to your choices. In this interactive experience, visitors can build their own river environment using physical objects such as houses, dams, bridges, and trees. As objects are placed on the table, the projected water responds in real time—changing direction, rising, or creating floods. Experiment with different layouts, protect villages from flooding, and learn how water flows through a landscape. By working together and testing different solutions, visitors explore the challenges of water management in a fun and hands-on way. 

Watermuseum Project II
– Sosan & Raven

The Curious School
This interactive installation transforms a passageway into an underwater environment inhabited by Dutch fish species. Using real-time silhouette tracking, visitors become part of the ecosystem as fish respond to and follow their movements, creating an engaging encounter with the life hidden beneath the water’s surface.